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28 Game Reviews

4 w/ Responses

Perfectly Ballanced

I was thinking first that the game is maybe to easy.
But actually it's really about timing, you can't win with jsut randomly shooting.
And this prooves the balance is there. So I praise whoever balanced out this game, done a great job. The graphics are fine, the music is all right, maybe it gets a bit repetitive afte ra while but it's really fun. 9 out of 10.

Really Hardcore

Now that'sa challenge.
Nice art, good controls, challenging task, music is really fitting, vocals are great.
Can't really find a flaw in it. Keep it this way for the upcoming..

Funny

Nice little game, cute, funny, charming.
Gameplay is fine, style is great, music is cool.

I give an 8.
I keep one point for the controls, please forget the z-x combo, many keyboards have different set of letters, and it's an awfully difficult on them to hold the z and x key at the same time, cause they are not next to each other, and it can make fingers hurt really bad.
And I keep another point for the texts, it's really style breaking if you use a text what's not fitting with the game and clashes with it, would have been beter to use the play button's font.

Anyway, great game, but keep in mind the difference of keyboards better stick with the A-S-D keys they are mostly the same everywhere.

Magical-Zorse responds:

both fonts are the same, but the play button is bigger
and with the z and x thing, I just wanted to fuck people's shit up

awesome

I usually analyse all the little details in my reviev but this game is so perfect I don't have anything to get deeply in. Perfect art, perfect music, perfect controls, perfectconcept, perfect delivery.

I can't say a bad thing about.

AethosGames responds:

Thanks :) I'm glad you enjoyed it as I put a lot of hard work into it.

Top quality

I give a 10. It's a fresh air of point and click adventure games, the art is nice, the gameplay is simple yet entertaining, the music is decent, the sound effects are funny, maybe a bit sharp, but it's not really annoying.

It's worth to try.

Charming

I really adore the chaotic design. love the gimmics and references, controls are fine and having some originality by the rotating, even if it's useless and a bit hard to use. Music is chilling, really nice, the design is simple yet entertaining.

Problem is the methods of the game is not built up well enough. A single enemy is not a vawe. The level concept is a bit chatoic, and looks like it's just thrown together, too much different enemies are introudced in a really short phase or at the same time. All of them are with different attacks, so there's no time to get to know how they work, since there's another different enemy coming suddenly after the previous. Would have been better if you introduce similar enemies in one designed out vawe, then after you introduced them you mix them together, not just randomly, but with a level design, first just two differnet enemies, then more and more. When you are making a game it's like you make two people know each other, you have to introduce the one to the other, with the right things to be done at the right time. 1st vawe, galaxian enemies, 2nd phase Sonic enemies, 3rd phase mario enemies etc. And think about how the waves are coming cause now it's just a bunch of enemies coming randomy, You could have put them at different places and at different time, making a chain of enemies or a shape what leads the player to points where the enemies could be avoided. This way you can force the player to go wherever you want them to go, and do stuff what they think is beyond their capability. And that's how you could make the stage as hard as you want it to be. This is how it works in games. Now the difficulty is just not built up either, at the beginning it's easy, with one enemy appearing, then it's getting messed up with a lot of enemies, then again just one enemy comes out at the time, you have to build momentum up there, and that's just not in the game right now cause of the randomness of the phases and the fast dropping and increasing difficulty. Now the whole game is just all up to luck, random enemies, at random times and random places, that culd be frustrating, the player is just left in chaos and has no given chance to just get out of some of the hazards you made up there cause you don't lead the player. And also the shooting is not introudced, we don't know when and why does it have rapid fire.
Again introdution, then deep water. And level design.

It's a really promising atempt, but I strongly advice to give some more time, and work to it. I give 6 and holding for points, for the messed up level concept, the fast changing difficulty, the chaotic level design, and left out explanations.

Almost Flawless

Nice concept, nice art, nice music, nice soundefects good game control, challenging the text in the intro wasa bit fast so I don't know anything about the story if I don't read fast as hell, so I keep one point for that, if you want a story around the game then better present it in a more tought out way,

Age 36, Male

Tourism, art,

Hungary

Joined on 9/6/10

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